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How Data Helps Create Relevant and Engaging Audio Content

June 8th

IVR vs. Human Customer Service: Can Voice Datasets Replace Humans?

June 7th

The Impact of Voiceover on Information Retention and Learning Experience

June 1st

Using Voiceover to Make E-Learning Content More Understandable

May 31st

Tips for Choosing a Voice That Makes E-Learning Participants Comfortable

May 30th

Key Differences Between Reading and Listening in E-Learning

May 29th

Examples of Using Voiceover in Different Types of E-Learning

May 28th

The Emotional Connection with the Audience

May 23rd

The Art of Character Differentiation

May 22nd

The Emotional Range in Audiobook Voiceover

May 21st

How Localized Voice-Overs Boost Game Marketing in Indonesia

April 30th

Monetization Challenges in Indonesia’s Gaming Market

April 29th

The Role of Voice-Over in Audiobooks and Digital Learning

April 28th

Ads in Indonesian Mobile Games: Finding the Right Balance

April 28th

How AI Voice Datasets Make E-Learning More Interactive

April 27th

The Shift from Console to Mobile: Why Indonesian Gamers Prefer Mobile Games

April 27th

Voice Technology for Everyone: How Voice Datasets Support People with Disabilities

April 24th

The Role of Voice Technology in Enhancing Customer Experience

April 23rd

The Rise of RPG, MOBA, and Battle Royale Games in Indonesia

April 22nd

Building Brand Loyalty in Indonesia Through Voice-Over Localization

April 21st

How Localization Drives Mobile Game Success in Indonesia’s Market

April 20th
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